We tell stories with new technology

Stitch Media started in 2007 with a vision that interactive stories combine distinct elements into something greater. We’ve collaborated with dozens of creative and technical teams to achieve award-winning projects across many platforms and genres.

Evan Jones
Founder

A two-time Emmy Award winner, Evan’s work combines web, mobile and games with TV, film, radio, and the real world. He has been recognized as a 'Top 10 New Media Groundbreaker' by the Bell Fund and chosen as one of the ‘most innovative and influential minds in McMaster history’ by his alma mater. His interactive documentary work has won ‘Best in Electronic Culture’ at the UNESCO World Summit and his experience with branded entertainment has won ‘Best in Digital Marketing’ by the Digi Awards. Evan has guest lectured on the art & business of interactive story internationally at the Canadian Film Centre, the Australian Film, Television & Radio School and the University of Southern California. He has consulted for the Smithsonian, Greenpeace, Microsoft, Disney, NBCUniversal, Nickelodeon, and 20th Century Fox on the future of entertainment.

Evan Jones
Jeff Flores
Art Director

Jeff graduated from OCAD as a classically trained painter and became an active member in the Toronto fine arts community. Building upon a lifelong interest in illustration, his work advanced into the commercial world; encompassing apparel, television, interactive, and print. He now applies his artistic and technical expertise as Stitch’s artistic director, conceiving and executing a unique visual identity for every game, web, and interactive project. Clients for his award-winning work at Stitch include Shaw Media, Corus Entertainment, TVO, YTV, and White Pine Pictures. Jeff was the art director on Rival Books of Aster and Terrorarium, cultivating the entire visual identities and contributing a wealth of original illustrations.

Jeff Flores
Chris Fitzgerald
Producer

Chris Fitzgerald is an interactive media producer based in Ontario, Canada. She earned at Bachelor of Journalism degree in 2011 and has been working in the digital media industry ever since.

There are two tarot cards that aptly describe her workstyle:

The Magician - interactive media is one of the most dynamic industries in that it combines technology (swords,) art (wands), productization (pentacles,) and entertainment (cups.)  A good magician (producer) utilizes all those tools to manifest amazing experiences. The possibilities are endless, if only they can figure out how to harness them.

The Chariot - when given a purpose and goal (like building an interactive experience), Chris can quickly take action and find the best path to move forward. When the sphinxes (game development team) leading the chariot start heading in opposite directions, she finds the common thread between then to focus them on the intended goal and experience. She also makes sure to celebrate the wins and be ready to switch things up when challenges are thrown in the path.

Outside of work, Chris is a practicing wiccan who enjoys spending time in nature with her wee white dog.

Chris Fitzgerald
Ashleigh Peters
Producer

Originally from the U.S., Ashleigh graduated from York College of Pennsylvania with honours in 2017, earning a Bachelor of Arts degree in English. While pursuing her degree, she developed interests in coding and web development that she studied in her spare time. She has worked in a variety of industries including digital healthcare, publishing, and library sciences, where she has applied her passion for introducing new digital technologies and improving operation processes.

Outside of work, Ashleigh loves playing (TT)RPGs with friends, creating new recipes, and trying (with questionable success) to become a trail runner.

Ashleigh Peters
Ryan Creighton
Game Designer

Ryan Henson Creighton is a Canadian game and puzzle designer.  As a senior game developer at Corus Entertainment, he programmed, designed, and animated over 50 games for YTV.com and other Corus properties over seven years, and wrote and performed in commercial spots for Xbox, Nintendo, and others. He founded Untold Entertainment Inc. in 2007,  where he created games and interactive pieces largely for Canadian kids' teevee producers. He co-created Sissy’s Magical Ponycorn Adventure with his 5-year-old daughter Cassandra, which received international acclaim. Ryan and Cassie recounted the experience in a TEDxToronto talk. Ryan founded LockQuest to design puzzles for the CBC, Niantic and others, as well as his own Toronto-based escape the room game, Escape the Book Club Killer. He served as the Narrative Director and puzzle designer for the Mysterious Package Company. Since 2015, Ryan has hosted Nights Around a Table, a YouTube series about board games. Ryan is the author of Unity 3D Game Development by Example: A Beginner’s Guide, and various science fiction short stories. He served as Game Control for Puzzled Pint Toronto for five years. Ryan sings, and plays the piano and guitar.

Ryan Creighton
Kelvin Put
Lead Artist

Kelvin is a multifaceted artist and developer who specializes in 3D modeling. He has worked in a variety of industries including freelance illustration for games projects, commercial medical animation, and industrial architecture. This breadth of experience has trained Kelvin in a diverse set of skills that he now puts to use at Stitch Media. These skills include proficiency in various 3D modeling suites, C#, HLSL, VR/AR, and the Unity game engine. Recently, his work has been on providing visuals for the action puzzle game, Terrorarium, and the CSA nominated virtual escape room, Flow Weaver. Kelvin got his start in the indie game scene of Toronto, working on small games projects and participating in local game jams, which has helped him to understand what it takes to deliver a unique and well crafted experience to players. Outside of work he spreads his free time over a slew of creative hobbies including sketching, 3D printing, and building model kits. Kelvin is a graduate of George Brown College.

Kelvin Put
Lennard Spokowski
3D Generalist

Lennard Spokowski is a 3D Generalist and visual artist based out of Toronto, Canada. He completed his Bachelors of Fine Arts (Printmaking) from OCADU in 2013. He also completed the Post-Graduate Game Design program at George Brown College in 2015. He primarily works in interactive digital design, games, and app development.

His interactive works include English learning VR experiences, hack and slash games for kids, and architectural visualization/customization experiences. He has also worked on several advertising and product visualization projects for brands like Fur, Bimba Y Lola, and Andrew James.

Lennard Spokowski
Sam Bowdridge
Designer

Sam is a versatile game developer hailing from Atlantic Canada, known for their exceptional creativity and passion for the gaming industry. Bringing a unique blend of technical expertise and artistic vision to projects through a background as an illustrator, animator, developer, designer, project manager, event coordinator, and tabletop game master.

Sam Bowdridge
Tuan Minh Vu
Developer

Minh has a great passion for computer programming. He is currently focused on developing cross-platforms games. He has done substantial work in extending Unity3D's functionality, robustly implementing traditional C# paradigms via Unity's user interface and has a good knowledge on both AR and VR. He loves the challenge of solving complex problems and creating truly innovative solutions.

Tuan Minh Vu
Kirsten Sattler
Developer

Kirsten Sattler graduated from the Computer Programmer Analyst and Game Development Advanced Programming programs at Fanshawe College in 2017. Her studies gave her knowledge in C#, C++, Java, and HTML. She got to work as a Research Assistant at Fanshawe where she learned about the Microsoft Hololens and then helped to develop a game demo in Unity. She also has experience developing websites in PHP and Ruby on Rails from her time as a web developer before deciding to try game development full time. She learned more about Unity and was working on a 3D Adventure RPG before joining Stitch Media as a Developer.

In her free time Kirsten enjoys playing video games, watching table top RPG shows, and 3D printing / painting miniatures for Dungeons & Dragons.

Kirsten Sattler
Roozbeh Moayyedian
Developer

Roozbeh holds a Master's degree in Digital Media from Toronto Metropolitan University. Following his graduation, Roozbeh, a tech enthusiast with a computer engineering background and a passion for interactive and human-centric experiences, ventured into mixed reality development. Driven by an obsession with emerging technologies that bridge the gap between reality and the digital world, he has contributed to a diverse range of projects, spanning interactive screens, mobile apps, augmented/virtual reality experiences, and interactive physical installations. Beyond the tech world, Roozbeh has a strong fascination with biology and the intricacies of evolution.

Roozbeh Moayyedian
Christian Legge
Web Developer

Christian received a Bachelor of Engineering in Computer Engineering from Memorial University in 2019, but has been an avid coder/computer geek since the age of 13. With a background mainly focused on backend and infrastructure engineering, Christian has spent a lot of time in terminals and watching metrics, but has always loved making things for the web. At Stitch, Christian develops web apps and mobile apps for various projects, bringing the team’s wonderful designs and ideas to life with interactivity.

Christian Legge
Svetlana Jaraud
Project Manager

A native of France, Svetlana has coordinated bilingual productions for more than seven years, including The Spiral (nominated for the Emmy Awards in 2013) and Cupkins (2015 Finalist for Best Social/Casual Game at the Canadian Videogames Awards). Fascinated with opportunities that embrace transmedia universes, her goal upon graduation was to get international experience and learn from every single media source. So far she has accomplished three: television, books and (video) games. Those experiences allowed her to better understand each industry, which has considerably broadened her conceptual and problem-solving skills when it comes to building multi platform narratives. She integrated into the free-to-play video game industry in Germany in 2013 working for Wooga, then moved back to Canada where she coordinated the production of War Room, an Augmented Reality game using Microsoft’s Hololens prototype. Svetlana holds a Master’s Degree in Multi-Platform Content Scriptwriting in Audiovisual and Multimedia Production and completed her master thesis on ‘How to produce and sustain a product of convergence between multiple industries?’.

Svetlana Jaraud